WEATHER TABLES

La Lega si svolge lungo tutto il corso di un anno solare. Pertanto, i match giocati seguono, di mese in mese, le regole indicate delle seguenti tabelle ufficiali, in accordo col reale andamento delle stagioni, indicato dalle date mostrate in ogni tabella.





SPRING WEATHER TABLE


21 MARZO - 21 GIUGNO
With the cold months of winter a rapidly-receding memory, spring has well and truly sprung! Blood Bowl teams the world over are taking to the pitch once more, whilst the fans flocck back to the bleachers in their droves. What a wonderful time of year!
2 Morning Dew: The pitch is dew-covered from the cold of night, making everything a little slippery. Apply a -1 modifier every time a player attempts to Rush an extra square. Additionally, apply a -1 modifier every time a player makes an Agility test to pick up the ball.
3 Blossoming Flowers: The flowers are blooming, the tree sap is pumping and the pollen count is high, forcing the hay fever-affliccted referee to seek shelter indoors. Whilst this weather condition is in effect, players cannot be Sent-off for committing a Foul, even if they roll a natural double on either the Armour roll or the Injury roll.
4-10 Perfect Conditions (well, almost): It's not quite warm but then again, it's not quite cold ideal weather for a game of Blood Bowl!
11 Misty Morning: A haze of thick mist has descended upon the pitch, greatly reducing visibility. Players can move only a maximum of six squares, although they may still Rush as normal. Additionally, only Quick and Short pass actions can be performed.
12 High Winds: The winds are whistling through the stadium and the players can barely hear each other. Roll a D6 each time a player on your team wishes to use a team re-roll. On a roll of 2+, you may use a team re-roll as normal. On a 1, a team re-roll cannot be used.




SUMMER WEATHER TABLE


22 GIUGNO - 22 SETTEMBRE
Summer is well and truly here! The days are long, the sky blue, and absolutely everyone wants nothing more than to spend the long, hot afternoons watching a game and catching some rays! Well, some of the players aren't so keen; it is far too hot for running around!
2 Sweltering Heat: Some players faint in the unbearable heat! D3 randomly selected players from each team that are on the pitch when a drive ends are placed in the Reserves box. They must miss the next drive.
3 Melting Astrogranite: It's not just the players that are affected by the hot weather even the pitch is melting! It might be the heat, or it might be the sticky footing, but the players are certainly struggling to move! The number of squares a player can attempt to Rush is reduced by one (to a minimum of one).
4-10 Perfect Conditions (well, almost): It's still hot, but not as hot as it has been lately! A (tolerably) warm, dry and slightly overcast day provides perfect conditions for Blood Bowl.
11 Blinding Rays: No cloud cover in the clear, blue skies and the relentless glare of the sun leaves the players squinting and shading their eyes. Apply a -1 modifier every time a player tests against their Passing Ability. Additionally, only Quick and Short pass actions can be performed.
12 Monsoon: A sudden burst of torrential rain and high winds hits the pitch, making the ball slippery and erratic. Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass. Additionally, when the ball scatters, it moves from the square in which it was placed four times before landing, rather than the usual three.




AUTUMN WEATHER TABLE


23 SETTEMBRE - 21 DICEMBRE
The year continues to turn, the days are shortening and there is a chill in the air! The players love this time of year; the unbearable heat is gone and the fallen leaves soften their frequent falls. The fans too enjoy the crisp air, if not the bitterly cold winds!
2 Leaf-strewn Pitch: Huge drifts of leaves have piled up at regular intervals across the pitch. It looks terrible, but they're soft to land on! When a player Falls Over or is Knocked Down, the coach of the opposing team must apply a -1 modifier when making an Armour roll against them.
3 Autumnal Chill: Winter is fast approaching and players are reluctant to leave the comfortable warmth of the dugout. During the End of Drive sequence, apply a -1 modifier when rolling to see if a player recovers from being KO'd.
4-10 Perfect Conditions (well, almost): It's not quite warm, but then again it's not quite cold ideal Blood Bowl weather! A pleasant autumn afternoon provides perfect conditions for Blood Bowl.
11 Pouring Rain: A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.
12 Strong Winds: If it wasn't for the winds, it would be a lovely day. The ball does not deviate normally. Instead, after placing the kick, the coach of the kicking team rolls a D8 to determine the direction in which the wind is blowing. Next, place the Throw-in template over the square in which the kick was placed, with the central arrow (3-4) pointing in the direction in which the wind is blowing. The kick then deviates in a direction determined by rolling a D6 and referring to the Throw-in template. Additionally, the number of squares the ball moves is determined by rolling a D8, rather than a D6.




WINTER WEATHER TABLE


22 DICEMBRE - 20 MARZO
Winter is well and truly settled upon the land. The days are short and the nights long. Deep snow covers the pitch and continues to fall heavily from the leaden sky. Some dedicated fans would describe it as a 'winter wonderland', but most are at home, watching the magic mirror!
2 Cold Winds: The fans are shivering in the stands as a viciously cold wind blows steadily down the pitch. Apply a -1 modifier every time a player tests against their Passing Ability. Players also find it harder to get motivated and get back on the pitch. Additionally, during Step 2 of the End of Drive sequence, apply a -1 modifier when rolling to see if any player in the Knocked- out box recovers.
3 Freezing: A sudden cold snap turns the ground as hard as granite (and not the 'astro' variety that players are used to). When a player Falls Over or is Knocked Down, the coach of the opposing team must apply a +1 modifier when making an Armour roll against them.
4-10 Perfect Conditions (well, almost): It's rather chilly and it's threatening to rain (or snow), but considering the time of year, the conditions are almost perfect for Blood Bowl.
11 Heavy Snow: The snow is several feet deep, making it very difficult indeed to run up and punch someone! When a player performs a Block action as part of a Blitz action (but not on its own), their Strength characteristic is reduced by 1 when comparing their Strength against the Strength of the target of the Block action.
12 Blizzard: Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square. Additionally, the poor visibility means that only Quick and Short passes can be attempted.