RICOMPENSE

ASTRA
CARTOGRAPHICA



VINCITORE DI FAZIONE

F1. At the start of the Determine Initiative step of any Initiative phase after the first. You automatically have the initiative (do not roll off)

F2. Use at the start or end of a friendly operative's activation. That operative regains 3D3 lost wounds.

F3. Use at the end of a friendly operative's activation. You can activate another friendly operative (before your opponent activates).

F4. Use before rolling your attack dice or defence dice. You can retain them all as successful normal hits or saves respectively without rolling them.

F5. Use when your opponent uses a Strategic or Tactical Ploy. That ploy is cancelled, the Command points they just spent on it are refunded and they cannot use that ploy again during this Turning Point.

F6. Use when a friendly operative is incapacitated. Before it's removed from the killzone, it can perform a free Shoot action and it ignores the effects of being injured.

F7. Use when a friendly operative is activated. Add 1 to its APL. In addition, until the end of the Turning Point, improve its Saves, WS and BS characteristics by 1 (to a miximum of 2+).

F8. Use when a friendly operative that is not within Engagement Range of an enemy operative would be incapacitated. That friendly operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That friendly operative can then perform a free Dash action.

F9. Use in the Generate Command Points step of the Strategy phase. You gain D3 Command points.

F10. In the Select Equipment step, you can select 5 additional points worth of equipment to equip operatives from your kill team with.

VINCITORE DI CAMPAGNA

C1. In the Set Up Operatives step, you can set up your operatives wholly within 1 of your drop zone (instead of wholly within it).

C2. Once per battle, after rolling off to determine initiative, you can re-roll your dice.

C3. After the game, when you gain 1 Requisition point, roll one D6: on a 4+, you gain 1 Requisition point.

C4. In the Generate Command Points step of the first Strategy phase, you generate 1 additional Command point.

C5. In the Scouting step, after resolving your selection, you can resolve the Recon option (even if you've already resolved that option). Initiative is still determined by your original selection.

C6. In the Update Dataslate step, you can do one of the following: Re-roll one Casualty test or Automatically pass one Recovery test without rolling it.

C7. In the first Turning point, you can resolve the Infiltrate option (even if you've already resolved that option in the Scouting step).

C8. At the end of the Select a Kill Team step, you can select one strategic asset your opponent is using in this game; they cannot use it for this game.

C9. If the players roll off to determme the Attacker and Defender, you can re-roll your dice.

C10. Up to twice per battle, you can use the Command Re-roll Tactical Ploy without spending Command points.

VINCITORE DI NARRAZIONE

N1. Ranged Weapons Rare Equipment

N2. Melee Weapons Rare Equipment